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Stray Bullet Games Staff
Join Date: Jan 2008
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GAITHERSBURG, Md., Sep 16, 2008 (BUSINESS WIRE) -- Simutronics Corp. and Stray Bullet Games today announced a new global license agreement for Stray Bullet's upcoming undisclosed MMO which will be built and operated worldwide using the Simutronics HeroEngine.
Leveraging Simutronics' HeroEngine, Stray Bullet Games was able to build an impressive prototype which led to global distribution deals with multiple foreign partners. Said Simutronics CEO and HeroEngine chief designer David Whatley, "Stray Bullet is the kind of team we love to work with. The team is experienced and they are building a game that is going to be fun and different. This is what HeroEngine was made for -- it optimizes the development process for speed and creativity and provides all the tools for AAA-quality games." "HeroEngine gives us the game building tools and technology platform that allows us to focus on building a great game. Simutronics technical support has been like having extra members on our staff," said Mark Nausha, CEO of Stray Bullet Games. Simutronics is exhibiting HeroEngine this week at the Austin Game Developers Conference in booth 608. About Simutronics Simutronics Corp. is the leading creator of advanced technology platformfor developers in the multi-billion dollar global market for massively multiplayer online (MMO) games. Its HeroEngine platform provides a complete technology solution for MMO developers, which takes years off time to market by providing a streamlined creative pipeline and a complete toolset in an integrated turnkey solution. More information on HeroEngine is available at www.heroengine.com. Corporate information is online at www.play.net/corporate. Simutronics has offices in St. Charles, MO and Gaithersburg, MD. About Stray Bullet Games, LLC. Stray Bullet Games is an independent developer of massively multiplayer online entertainment founded by key developers from Wolfpack Studios, the creators of "Shadowbane(R)." Based in Austin, Texas, Stray Bullet Games develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information, please visit http://www.straybulletgames.com. |
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#2 | |
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Member
Join Date: Jun 2006
Location: St. Pete, FL
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#3 |
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Creative Director,
Stray Bullet Games Join Date: Jun 2006
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No, the product itself is not being shown at this time.
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www.straybulletgames.com TheArtist "Okay you want permadeath.. I have the solution. YOU want perma death you delete your character when you die. Problem solved." |
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#4 |
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Member
Join Date: Jul 2006
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Awesome news, Steve is pleased!
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Steve will save us... |
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#5 | |
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Member
Join Date: Jun 2006
Location: St. Pete, FL
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#6 |
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Member
Join Date: Feb 2008
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Sweet Hero Engine tools are awesome system administration is POO or were when I worked with it. But expect these guys to be able to really crank out the game environment and other content!
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#7 |
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Member
Join Date: Sep 2006
Location: Calgary, Canada
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Very impressive engine to be using. Bodes well for the projects endeavor.
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#8 |
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Member
Join Date: Apr 2009
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If Bioware's selection of the Hero Engine for their upcoming Star Wars KOTOR MMO is any indication, this engine is really something to be excited about. It's reassuring to know that they're licensing a 5 star quality engine this time around, as we all know that Shadowbane's engine was not the greatest and caused a lot of problems. Very good choice by Stray Bullet and what a relief!
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#9 |
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Member
Join Date: Nov 2008
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I was in line to get a GM position from the old Hero's Journey game being developed...Had a phone interview with David, wonder if I can get involved in this game?
Last edited by VecnaCG; 04-19-2009 at 10:32 AM.. |
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#10 | |
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