galganog
08-01-2006, 05:54 AM
I have had many ideas bouncing around in my head lately and seeing as you were the first MMORPG I played and enjoyed keeping them all inside my head is not doing anything.
So without further ado, and please when you read this after wards no flames.
I HAVE A DREAM!!!!
I have a dream that one day MMORPG's won't be just about the grind. That hardcore players and casual players sitting across the computer can all make meaningful contributions to the world weather they play 1 hour or 18 hours.
That "LEET" Characters won't exsist and that gold farmers even though there will be some, won't be able to ruin a game with it.
HOW WE CAN ACHIEVE THIS!!!
1. Dynamic and Player Made Content: MMORPGS of the future should encompase the WORLD AS A GAME concept. Shadowbane was good at that in one aspect PvP and Community. I loved how each server i went too had NOTICABLE changes, Guilds over the map and such, but there is always room for improvement.
a. 3 Warring Factions. Balance, Good, and Evil. Each one would contain 4 Races and there would be a total of 9 or so Classes which could be changed. One Factions would always be better at one thing but not so much that it could throw one thing out of alignment, just a little perk. BUT................... Any Race should be able to change Alignments. AKA You may start as a good race But through a series of quests you could become evil and such. TO prove your new found faith
I understand that in shadow bane it was a self created guild image, some were "EVIL" and some were "GOOD" but giving people a bax albeit a box they can get out of works better for the purpose of giving people a chance to define themselves better.
B. LOOKS< LOOKS< LOOKS Customisable Characters. I just want you all to know that FAT CHARACTERS NEED LOVE!!!!! I have wanted to make many fat characters but most games don't support and like to go for a toonish sort of beauty. All races should be able to be beautiful or ugly such as in real life.
C. Dynamically Built and changing cities!!! Every server map should start off with 3 different Base cities offering everything people need to start their own cities. Here is were some of my ideas come into effect.
a. NPC interactions are key!! MERCHANT Caravans by NPCS to Player cities!!! You could be hired to be a guard of said caravan and when you do you get a reward. Sometimes guilds or npcs could attack and loot NPC caravans. This would make sure that the AI is aware of where player cities or and build ROADS to cities. When you gain enough power you could be the one directing NPCS and it will be your goods they carries and you will be hiring peopl to guard them!
When your city takes off not just Players but NPCS move in!! Some of them will augment your work force, you can also buy NPCS like guards ands such but if you have a strong city NPCS would move in and as your city grew more powerful NPCS with different quests would show up and MOVE in persay.
b. REAL RESOURCES to build cities. I am tired of all magical GOLD being used to get items in most games. If you want to build a building you should be able to gather WOOD, STONE and tools to build it. If you don;t have the time you can HIRE NPCs to come and build said building for a reasonable fee. Building with a group of people though should go faster than NPCS. So instead of people logging on and saying lets go grind. people can say hey you want to be that house i am tired of killing mobs.
c. MINI GUILDS and PLAYER STORES. Guilds within another guild cities. People of the same profession could clump together and form mini guilds such as merchants, blacksmiths, assassins guild and the like to form Professional buildings. People could go there to create items, learn items or just hang out. Shadowbane had something like that but the NPC created the item you had no real way to get in there and make if feel like you made something. This leads me to my next topic.........
D. PROFESSIONS Far to often professions have been overlooked for drops. This should not be! Quality items should be accessible to all in many different ways. I for on would like a DYNAMIC Proffession system aka being able to create items and recipies based on ingredients that are lying around or by what i put in them. Probably the best way to do this would be to give each item used in forging or crafting a numerical value that corrisponds to the total crafted item. like a chunk of iron +10 durability steal +5 damged ruby +3 str and the like. You can then forge them yourself, which would not take as long or give them to an npcs. Skill lvl would determine how many items you could combine and the lvl of items you could create. Each giving it its own XP.
Many Variety in professions not just Crafting such as Merchants, Shipping created goods between cities to be sold. Your guild owns a small crafting village that no one comes too? hire a merchant to carry your goods to the a powerful guild city for selling.
Hunting, Baking, Fishing, Mining, Blacksmithing(Weaponsmith) (Armory Smith, Lumberjack, Carving, Alchemy, Farming Jewelcrafting are all Professions i would like to see.
For the Farming and Hunting and Fishing you create and bake or cook items sort of like Alchemy but you would have to create a distintions, Such as bread give you +100 hp over your max alotted hp can't be used in combat. Potions could and give you healing up to your max.
E. Player Power and LVLs is not the END ALL BE ALL!! The items the person is wearing would set them appart, player lvls would just all ow other perks probably involving city control and power. With that being said Items should have a lvl cap but there should be no reason the 10 lvl ones couldn;t take down a L VL 70. 10 peasants can still kill one man no matter what he has on. Unless he is a master swordsman or mage.
This may be severe but to get to lvl 100 takes time, those players should b eREWARDED with power to control game elements not kill new players with a whim. As your character lvls your reponsibility should mature.
F. HOW TO GAIN XP and LVL, All different types of crafts and professions should raise your Overall lvl cap but your lvls inside would suffer
A new player could log on totally skip fighting anything and start by getting a job Crafting or harvesting and gain lvls this way. AS in life if you get better at doing something you gain more renoun.
That being said a Master Farmer and Baker with a high lvl would suck at say defending itself if a bunch of lvl 10 warriors decided to attack them. So they could pick up the sword and yes. There should be a cap on what you want to learn though maybe 5 skills or so one character cant be like yeah i am LVL 100 in everthing. Thats just a big no.
G. DYNAMICALLY CHANGING MONSTER POINTS!!! I am tired of going to the same place over and over again and guides being posted about where to go. Make cities post bullitans monsters sited in forest. Not just a camp fest of where everything is. Dungeons would work but also dynamically changing monsters to stop camping and PVP rollers from showing up.
H. PVP Shadowbane PVP was pretty good asside from the fact that you couldn;t do anything unless you were high lvl. And that you dropped
everything when people killed you letting PVP Farm groups spring up.
I would propose that all players should get a spell Magic safe, which allows them to summon a safe and place items in it so if they are killed they keep them. If you get killed and your items aren;t in the safe well they get whats on you but it should have a cool down time and yeah.
Conclusion, This is just an overall rant with maybe nuggets of good ideas i hope whoever needs ideas reads these and gets some inspiration. Hope your next MMO is an MMO groundbreaking different and amazing.
So without further ado, and please when you read this after wards no flames.
I HAVE A DREAM!!!!
I have a dream that one day MMORPG's won't be just about the grind. That hardcore players and casual players sitting across the computer can all make meaningful contributions to the world weather they play 1 hour or 18 hours.
That "LEET" Characters won't exsist and that gold farmers even though there will be some, won't be able to ruin a game with it.
HOW WE CAN ACHIEVE THIS!!!
1. Dynamic and Player Made Content: MMORPGS of the future should encompase the WORLD AS A GAME concept. Shadowbane was good at that in one aspect PvP and Community. I loved how each server i went too had NOTICABLE changes, Guilds over the map and such, but there is always room for improvement.
a. 3 Warring Factions. Balance, Good, and Evil. Each one would contain 4 Races and there would be a total of 9 or so Classes which could be changed. One Factions would always be better at one thing but not so much that it could throw one thing out of alignment, just a little perk. BUT................... Any Race should be able to change Alignments. AKA You may start as a good race But through a series of quests you could become evil and such. TO prove your new found faith
I understand that in shadow bane it was a self created guild image, some were "EVIL" and some were "GOOD" but giving people a bax albeit a box they can get out of works better for the purpose of giving people a chance to define themselves better.
B. LOOKS< LOOKS< LOOKS Customisable Characters. I just want you all to know that FAT CHARACTERS NEED LOVE!!!!! I have wanted to make many fat characters but most games don't support and like to go for a toonish sort of beauty. All races should be able to be beautiful or ugly such as in real life.
C. Dynamically Built and changing cities!!! Every server map should start off with 3 different Base cities offering everything people need to start their own cities. Here is were some of my ideas come into effect.
a. NPC interactions are key!! MERCHANT Caravans by NPCS to Player cities!!! You could be hired to be a guard of said caravan and when you do you get a reward. Sometimes guilds or npcs could attack and loot NPC caravans. This would make sure that the AI is aware of where player cities or and build ROADS to cities. When you gain enough power you could be the one directing NPCS and it will be your goods they carries and you will be hiring peopl to guard them!
When your city takes off not just Players but NPCS move in!! Some of them will augment your work force, you can also buy NPCS like guards ands such but if you have a strong city NPCS would move in and as your city grew more powerful NPCS with different quests would show up and MOVE in persay.
b. REAL RESOURCES to build cities. I am tired of all magical GOLD being used to get items in most games. If you want to build a building you should be able to gather WOOD, STONE and tools to build it. If you don;t have the time you can HIRE NPCs to come and build said building for a reasonable fee. Building with a group of people though should go faster than NPCS. So instead of people logging on and saying lets go grind. people can say hey you want to be that house i am tired of killing mobs.
c. MINI GUILDS and PLAYER STORES. Guilds within another guild cities. People of the same profession could clump together and form mini guilds such as merchants, blacksmiths, assassins guild and the like to form Professional buildings. People could go there to create items, learn items or just hang out. Shadowbane had something like that but the NPC created the item you had no real way to get in there and make if feel like you made something. This leads me to my next topic.........
D. PROFESSIONS Far to often professions have been overlooked for drops. This should not be! Quality items should be accessible to all in many different ways. I for on would like a DYNAMIC Proffession system aka being able to create items and recipies based on ingredients that are lying around or by what i put in them. Probably the best way to do this would be to give each item used in forging or crafting a numerical value that corrisponds to the total crafted item. like a chunk of iron +10 durability steal +5 damged ruby +3 str and the like. You can then forge them yourself, which would not take as long or give them to an npcs. Skill lvl would determine how many items you could combine and the lvl of items you could create. Each giving it its own XP.
Many Variety in professions not just Crafting such as Merchants, Shipping created goods between cities to be sold. Your guild owns a small crafting village that no one comes too? hire a merchant to carry your goods to the a powerful guild city for selling.
Hunting, Baking, Fishing, Mining, Blacksmithing(Weaponsmith) (Armory Smith, Lumberjack, Carving, Alchemy, Farming Jewelcrafting are all Professions i would like to see.
For the Farming and Hunting and Fishing you create and bake or cook items sort of like Alchemy but you would have to create a distintions, Such as bread give you +100 hp over your max alotted hp can't be used in combat. Potions could and give you healing up to your max.
E. Player Power and LVLs is not the END ALL BE ALL!! The items the person is wearing would set them appart, player lvls would just all ow other perks probably involving city control and power. With that being said Items should have a lvl cap but there should be no reason the 10 lvl ones couldn;t take down a L VL 70. 10 peasants can still kill one man no matter what he has on. Unless he is a master swordsman or mage.
This may be severe but to get to lvl 100 takes time, those players should b eREWARDED with power to control game elements not kill new players with a whim. As your character lvls your reponsibility should mature.
F. HOW TO GAIN XP and LVL, All different types of crafts and professions should raise your Overall lvl cap but your lvls inside would suffer
A new player could log on totally skip fighting anything and start by getting a job Crafting or harvesting and gain lvls this way. AS in life if you get better at doing something you gain more renoun.
That being said a Master Farmer and Baker with a high lvl would suck at say defending itself if a bunch of lvl 10 warriors decided to attack them. So they could pick up the sword and yes. There should be a cap on what you want to learn though maybe 5 skills or so one character cant be like yeah i am LVL 100 in everthing. Thats just a big no.
G. DYNAMICALLY CHANGING MONSTER POINTS!!! I am tired of going to the same place over and over again and guides being posted about where to go. Make cities post bullitans monsters sited in forest. Not just a camp fest of where everything is. Dungeons would work but also dynamically changing monsters to stop camping and PVP rollers from showing up.
H. PVP Shadowbane PVP was pretty good asside from the fact that you couldn;t do anything unless you were high lvl. And that you dropped
everything when people killed you letting PVP Farm groups spring up.
I would propose that all players should get a spell Magic safe, which allows them to summon a safe and place items in it so if they are killed they keep them. If you get killed and your items aren;t in the safe well they get whats on you but it should have a cool down time and yeah.
Conclusion, This is just an overall rant with maybe nuggets of good ideas i hope whoever needs ideas reads these and gets some inspiration. Hope your next MMO is an MMO groundbreaking different and amazing.