PDA

View Full Version : Future Fantasy MMO


Pages : [1] 2

  1. Monkeys!!!
  2. Welcome to the "Future Fantasy" Forum
  3. First thread without Monkeys!
  4. Elves! (First real thread)
  5. The Motif - speculation
  6. The Next MMO
  7. Lore
  8. to soon
  9. Pre-Orders!
  10. Gorilla race!
  11. Open PvP or Not?
  12. Cross Platform Support?
  13. Ingame Stats
  14. Character transfer
  15. Arena
  16. Inter-server travel..multiple worlds
  17. Sandbox or Themepark
  18. Shapeshifters
  19. Gunblades
  20. Weekly Server Event
  21. The problem of group vs group combat
  22. They know what to do>.<
  23. What you all think?
  24. Shadowbane weak points will be covered?
  25. Network Engine & routers/Firewalls
  26. Allowance to play?
  27. Characters
  28. SBG's new game gets noticed
  29. Economy
  30. Excape the Grind
  31. instancing sucks
  32. Zone concept
  33. limited characters per account
  34. Pure Classes vs Hybrid Classes?
  35. Similarities
  36. O Noes! Bots!!!
  37. Testing & Pre-release
  38. ForumBane
  39. Gear Dependance and YOU
  40. Gold Farming and Secondary Market Trading
  41. Real Time OR Point and Click
  42. WASD or Click movement
  43. Useing A Pre-Made MMORPG engine
  44. Mac OS X Support?
  45. Evolve to Space?
  46. One client only
  47. Engine, Directx 10 , 64bit, Dual Core & Core Duo
  48. A Mature MMO
  49. Skill Based OR Class Based
  50. Customizzation & Localizzation
  51. Damn Vista ...
  52. Three Years from now..
  53. Built for Speed or Built for looks
  54. Keeping Flight in Mind
  55. Land, Sea, & Air.
  56. Crafting and its place in an SBG game
  57. Cutting Edge Graphics Needed for an MMO?
  58. Secure Dev. sanctioned Market Places
  59. Ideal (things)
  60. Religions & gods
  61. Why open loot is fun... pics!
  62. dungeons
  63. PvP design 101
  64. Heroes and followers, permadeath idea
  65. Races ...
  66. MMOs and super CPUs
  67. Will spells need regeants (what ever you want to call them)?
  68. Economy: auction houses.
  69. Personal crafting/buildings ...
  70. Game Life ...
  71. Navigation and home territory
  72. I demand Meridian!
  73. Is it time to start to build something?
  74. Discussion: More Leveling than in SB
  75. Patrol and scouting duties
  76. SBG bought an engine this time!
  77. Endgame, not level grind please
  78. Control Tech
  79. Handling disgruntled community
  80. Guards...please no
  81. Concerning Missions/Quests
  82. Guild Tools
  83. Is This Concept art ?
  84. War !
  85. Concept: Multiple Gameplay Modes
  86. game control?
  87. Recipes, Blueprints, Spell Books
  88. Omg
  89. Cities and Banes (SB Model)
  90. My Wish List
  91. True or False?
  92. Concept: Upgrades?
  93. Profanity Filter
  94. EXP - something I have never understood about it..
  95. permanant death
  96. Creating the ultimate sandbox isnt a mystery!
  97. Gladiator Leagues
  98. Leveling System Idea
  99. Definitions
  100. Can these two ideas be married to one another?
  101. Two Character Model Requests
  102. Do what you will with the game but..
  103. Targeting system?
  104. Character migration between worlds
  105. Alternative ways of getting XP
  106. The Good and the Bad of Shadowbane in FF
  107. An idea development suggestion.
  108. Future Fantasy Music
  109. Single Character, Multiple Use
  110. Dynamic power?
  111. Hey Meridian...
  112. Lfg
  113. Character Names Wish
  114. Megatexture
  115. Customizing Formations
  116. Dev and Mod players on "Live" FF servers
  117. Community message boards and IGE
  118. Landscape /changes of this
  119. Crtl+Alt+Del and MMO Design
  120. an idea that I personally like
  121. Develop a Mac version!
  122. The original Adventure
  123. Put your best game from the moment you first log in
  124. Character Growth
  125. How far away?
  126. PvP Styles and Learning Curve
  127. Can we try and add this idea to system..
  128. One thing to learn from World War 2 Online
  129. Doomsday: A way to solve server dominance
  130. A good Start for players!
  131. Just a thought on the game?
  132. Very important question regarding project O!
  133. Intresting Idea - Credit Check to play
  134. Art evolution?
  135. Concept Artists
  136. PvP Stats
  137. so when can we find out more?
  138. Player Characters built through random probability, for endless diversity!
  139. crafting citybuilding and resources
  140. Audio suggestions
  141. System Builds
  142. A humble request
  143. An unrefined look at a new type of stat system
  144. Resources to Promote Large Scale Battles?
  145. The Defense Stat
  146. Things everyone likes/dislikes in current MMOs.
  147. About the Products section update
  148. Leveling or no Leveling
  149. Mercenaries- an idea for new player integration
  150. Support for LLR, Physics, and AI cards
  151. Pay to Play
  152. City Grids and World Enviroment
  153. Race vs Race
  154. Game Mechanic Ideas
  155. Magic/Technology on global scale
  156. Any footage of ______ at E3?
  157. Ingame screenshot?
  158. Spell stronger when group all does them.
  159. Vehicles and PvP
  160. Thought: Hidden Class, Spells or Powers
  161. Designing for conflict of power – Secret Societies
  162. City/Guild Ideas
  163. Instanced Banes
  164. Ubi Soft Publishing?
  165. City/Nation Income
  166. Day/Night cycle
  167. Healer as a PvPer
  168. Player Managed Content
  169. Creating Player "Cling", and possible downsides
  170. Seperate chat vs game
  171. Multiple ways for a nation to succeed and prosper
  172. Shipping
  173. Use of Mulitple Weapons
  174. Asset Destruction
  175. Maps and Mini-Maps
  176. Target ESRB Rating set?
  177. Min/Maxing and character balance.
  178. Ragdolls,breakable models, and environmental damage
  179. Scouting and AirStikes
  180. WMD as a solution to zerging?
  181. Personalizing/Customizing Skills and Abilities
  182. Radar
  183. Wandering Legendary Weapons
  184. Dual Display idea
  185. Future Server Hardware Setup
  186. Dual Cores & games
  187. Artillery
  188. Radar and stealth
  189. A small communication request
  190. FPS style or more like SB?
  191. The ONLY feature I BEG you guys to have in FF :)
  192. Ideas for a more realistic world.
  193. Mounts?
  194. How about persistent characters?
  195. Here are what classes should be (In my opinion).
  196. A spying class?
  197. Terrain
  198. Faking
  199. NPC Integration
  200. Guild-Nation-Open Merchant / searching-buy way
  201. "Sheep"
  202. Moving away from Guild-only mentality
  203. Economic Model
  204. Combat Resolution
  205. 2008, 2009, 2010, 2011?
  206. Tributes to classics
  207. Artwork in bigger resolution?
  208. So the new Star Trek Movie has posters...
  209. Some semi-related info for you to enjoy
  210. Question regarding the new game, and "Gamma World."
  211. Client Side Features ....
  212. So when can we start talking about features?
  213. Developer Contraint and Proactive Developer Participation
  214. PVP &/or Mercenaries
  215. Must haves IMO
  216. Little birdie told me....
  217. [thief/stealing] all i ask ...
  218. The game should be a total fradem game like eve.
  219. under which Os ???
  220. That MMO Thing
  221. Accomlpishment Based Character Development
  222. Tutorial & complexity
  223. Static HP/MP/SP
  224. Practice
  225. Any info??
  226. Promoting stability of social structures in mmorpgs
  227. What ever comes out..
  228. Character information API
  229. Immersive Content
  230. Random Musings
  231. Upgradeable Armor
  232. Game Concepts
  233. What about cross server warfare?
  234. New Game
  235. Hero or Zero?
  236. Little things
  237. When can we expect rought feature info?
  238. Idea for consideration
  239. XP in a different light
  240. Guild and Character Customization
  241. The only ZERG solution
  242. Terrain
  243. isn't
  244. Skill based chars/full loot
  245. One Character Per Server?
  246. Meaningful PvP
  247. Fun abilities, attacks, powers, and spells
  248. Aoe Channeling Spell Directions
  249. Combining Existing Games PvP (Wall O'Text)
  250. City Defense & Retroactive Guards